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Rogue / Infiltrator / Operative

AX.C.07.03

A covert specialist who survives through positioning, misdirection, and decisive strikes against unprepared targets. This Profession rewards patience and punishes opponents who underestimate the cost of leaving an opening.

  • Dominant Attribute: Speed
  • Favored Save: Speed Save (Speed + Acrobatics)
  • Power Access: No

Progression Track

Precision Strike | Tactical | Stage 1 | Free Action | Self | Short Rest

Declare before rolling an attack. This attack ignores the target's armor bonus to Defense, calculate Defense as Speed รท 3 only. Does not ignore natural Defense from Size or other non-armor sources.

Limit: Once per Short Rest.

Vanish | Expertise | Stage 2 | Free Action | Self | Long Rest

Immediately after making an attack, whether it hits or misses, make a Stealth check vs the highest Notice pool among enemies who can see you (Threshold 3 minimum). On success, you become hidden until the start of your next Turn or until you take an action that would reveal your position. While hidden, attacks against you have Disadvantage and your next attack roll has Advantage.

Limit: Once per Long Rest.

Genre Note: Smoke grenade, urban shadow movement, electronic signature suppression, or arcane misdirection, the fiction changes, the mechanic does not.

Death Mark | Expertise | Stage 3 | Free Action | Single target, Near range | Full Rest

Declare a single target as your Mark as a Free Action. Until the end of the scene or until the target is incapacitated, all of your attack pools against the Mark gain +2D and any Conditions you apply to the Mark are applied at one severity level higher than normal (Minor becomes Moderate, Moderate becomes Major). You may only have one Mark active at a time.

Limit: Once per Full Rest.