Guardian / Protector / Sentinel
AX.C.07.03
A defensive specialist whose presence directly improves the survivability of nearby allies. This Profession trades offensive output for exceptional durability and the ability to absorb punishment that would otherwise fall on the party.
- Dominant Attribute: Body
- Favored Save: Body Save (Body + Fortitude)
- Power Access: No
Progression Track
Cover | Team | Stage 1 | Passive | Adjacent ally | Always active
While you are adjacent (Close range) to an ally, that ally gains +1 Defense against attacks that would require the attacker to move through your position or that originate from the same direction you are facing. This represents active physical coverage, positioning yourself to intercept. The bonus does not apply if you are Prone, Stunned, or otherwise unable to act.
Absorb Impact | Defensive | Stage 2 | Reaction | Self | Long Rest
Trigger: You take damage from an attack or effect. Make a Body Save vs Threshold 2. On success, reduce the damage by 3 before it is applied to Health. On failure, the damage applies normally.
Limit: Once per Long Rest.
Fortress | Team | Stage 3 | Primary Action | All allies, Near range | Full Rest
As a Primary Action, establish a defensive perimeter centered on your position. Until the start of your next Turn, all allies within Near range gain +1 Defense and may treat any failed Body Save as a success once during this period. This effect ends immediately if you are Stunned, reduced to 0 Health, or move beyond Near range of the protected allies.
Limit: Once per Full Rest.
Genre Note: Shield wall, covering formation, suppression perimeter, energy barrier projection, any active defensive posture that extends protection to nearby allies.