Engineer / Mechanic / Technician
AX.C.07.04
A problem-solver who applies technical expertise to keep allies equipped, modify the environment, and create tactical advantages through improvisation and craftsmanship under pressure.
- Dominant Attribute: Wit
- Favored Save: Wit Save (Wit + Resolve)
- Power Access: No
Progression Track
Specialist | Expertise | Stage 1 | Passive | Self | Always active
Choose one Talent at the time this perk is unlocked, Craft or Technical is standard for this Profession. When using that Talent in a context directly related to your Profession (repair, fabrication, system bypass, improvised construction), treat dice showing 4, 5, or 6 as successes rather than 5–6 only. This does not affect the Wild Die.
Genre Note: A Fantasy Artificer's Specialist applies to arcane item construction. A Sci-Fi Engineer's Specialist applies to starship systems and robotics repair.
Field Modification | Tactical | Stage 2 | Primary Action | One ally or one piece of equipment, Touch range | Long Rest
Spend your Primary Action to rapidly modify a piece of equipment, your own or an ally's within Touch range. Choose one of the following effects, applied immediately and lasting until the end of the scene:
- Enhanced: The item grants +1D to rolls made using it
- Reinforced: The item's armor value increases by 1 (weapons become harder to damage or disarm)
- Repaired: Restore a damaged or depleted item to functional condition (GM ruling on scope)
Limit: Once per Long Rest. Cannot be applied to the same item twice in the same scene.
Master Craft | Expertise | Stage 3 | Primary Action | One created or modified device | Full Rest
During a Short Rest or longer, construct or significantly modify a device, tool, or piece of equipment from available materials. The device provides a meaningful mechanical benefit appropriate to its construction (GM approval), examples include a portable cover structure granting +1 Defense to allies behind it, an improvised weapon with a specific damage type, or a bypass tool that reduces a Technical challenge Threshold by 2 for one use. The device is temporary, it functions for the current scene or until it is destroyed or used, then degrades.
Limit: Once per Full Rest. Requires access to materials appropriate to the construction.
Genre Note: Dwarven field forge, combat medic's improvised surgery kit, hacker's custom intrusion deck, alien materials jury-rig, any rapid professional fabrication under field conditions.