Investigator / Detective / Agent
AX.C.07.05
An information specialist who uncovers hidden facts, reconstructs events, and works through knowledge networks to solve problems that cannot be addressed through direct action. This Profession rewards methodical play and thrives in investigation-heavy campaigns.
- Dominant Attribute: Wit
- Favored Save: Wit Save (Wit + Resolve)
- Power Access: No
Progression Track
Network Contact | Organizational | Stage 1 | Free Action | One contact | Session
You have a reliable, named contact within your organization or professional sphere. Once per session, you may reach out to them for one of the following: a piece of specific information they would plausibly have access to, a low-level logistical favor (safe passage, a borrowed item, a covered entry), or confirmation of a rumor. The contact has their own interests and limits; they will not take serious personal risk. The contact is defined at Stage 1 unlock and is a persistent NPC.
Limit: Once per session.
Deep Knowledge | Expertise | Stage 2 | Free Action | Self | Scene
Once per scene, before making a Talent roll, declare Deep Knowledge. You may ask the GM one specific, direct question about the task, target, or environment relevant to the roll. The GM must answer honestly with what your character would know given their professional expertise. You then proceed with the roll normally, informed by the answer. For the Investigator, this most commonly applies before a Notice, Tactics, or Lore roll at a scene of interest.
Limit: Once per scene.
Mastery | Expertise | Stage 3 | Free Action | Self | Full Rest
Choose one Talent at the time this perk is unlocked, Notice or Tactics is standard for this Profession. Once per Full Rest, after making a roll using that Talent, you may reroll any dice in the pool that showed 1, 2, or 3. Keep the new results. The Wild Die may be rerolled this way.
Limit: Once per Full Rest.