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Ranger / Scout / Recon

AX.C.07.03

A self-sufficient tracker and ranged combatant who controls engagements through awareness, positioning, and sustained firepower. This Profession excels at operating independently and denying the enemy freedom of movement.

  • Dominant Attribute: Speed
  • Favored Save: Speed Save (Speed + Acrobatics)
  • Power Access: No

Progression Track

Steady Under Fire | Defensive | Stage 1 | Passive | Self | Scene

Ignore the first instance of Disadvantage imposed on you each scene, from any source (conditions, environmental, opposed effects). The Disadvantage is simply not applied on that first instance. Subsequent instances in the same scene apply normally.

Suppressing Fire | Tactical | Stage 2 | Primary Action | Single target, Near range | Long Rest

Make a ranged attack (no damage roll required). The target must make a Speed Save vs Threshold 3. On failure, the target cannot voluntarily move toward you or your allies until the end of their next Turn. They may still move laterally or retreat.

Limit: Once per Long Rest.

Genre Note: Arrow volley, sniper overwatch, drone suppression, or thrown hazards, any ranged action that controls ground.

Mastery | Expertise | Stage 3 | Free Action | Self | Full Rest

Choose one Talent at the time this perk is unlocked, Precision is the standard choice for this Profession. Once per Full Rest, after making a roll using that Talent, you may reroll any dice in the pool that showed 1, 2, or 3. Keep the new results. The Wild Die may be rerolled this way.

Limit: Once per Full Rest.